Oh Snoopy Bones, you’ll never be as funny as regular Snoopy. Cripes. Let’s count a few of the different projects that have done basically this same thing, keeping in mind that I encourage this project to be done as many times as possible: Jason Freeny, Hyungkoo Lee, and Angela Moramarco. The project you’re looking at at the moment is called “Character Study” and it’s by illustrator / designer / artist Michael Paulus.
A few words from our current hero in post:
Animation was the format of choice for children’s television in the 1960s, a decade in which children’s programming became almost entirely animated. Growing up in that period, I tended to take for granted the distortions and strange bodies of these entities.These Icons are usually grotesquely distorted from the human form from which they derive.
I decided to take a select few of these popular characters and render their skeletal systems as I imagine they might resemble if one truly had eye sockets half the size of its head, or fingerless-hands, or feet comprising 60% of its body mass.
These characters have become conventions that are set, defined, and well-known personas in our culture. Being that they are so commonplace and accepted as existing I thought I would dissect them like science does to all living objects – trying to come to an understanding as to their origins and true physiological make up. Possibly to better understand them and see them in a new light for what they are in the most basic of terms.
Frightening! Perhaps a cross section of every cartoon character ever is in order? I’m sure the skeletal innards of a human being apply to every little thing we can think of, when it comes down to the wire, yes? I believe so.
This post is part of the World Famous Design Junkies deconstruction category.


































Twitter
Facebook
Tumblr
Stumbleupon
Ffffound
RSS.
Comments Feed


